A Creative Heart,
With An Ambitious Business Mind
Passionate about creating awesome experiences, coming up with cool strategies to grab attention and draw in crowds, building great teams, and growing the business.
Best known for being the Executive Producer & Studio Lead on the award-winning 'We Were Here' co-op puzzlegame series.
My whole life I've enjoyed
playing video games,
but as an
Executive Producer
Executive Producer
Executive Producer
Executive Producer
Executive Producer
&
Entrepreneur
Entrepreneur
Entrepreneur
Entrepreneur
Entrepreneur
I've truly found
my passion in
setting up
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
and building them
with some of
the most talented
people in the industry.
Over the past
20 years
20 years
20 years
20 years
20 years
I have honed my skills in
Development,
Development,
Development,
Development,
Development,
Leadership,
Leadership,
Leadership,
Leadership,
Leadership,
Strategy
Strategy
Strategy
Strategy
Strategy
and
Producing.
Producing.
Producing.
Producing.
Producing.
Always genuine interested
in every discipline this
creative industry has to offer
and how to engage
with every professional
at their own level.
My whole life I've enjoyed
playing video games,
but as an
Executive Producer
Executive Producer
Executive Producer
Executive Producer
Executive Producer
&
Entrepreneur
Entrepreneur
Entrepreneur
Entrepreneur
Entrepreneur
I've truly found
my passion in
setting up
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
and building them
with some of
the most talented
people in the industry.
Over the past
20 years
20 years
20 years
20 years
20 years
I have honed my skills in
Development,
Development,
Development,
Development,
Development,
Leadership,
Leadership,
Leadership,
Leadership,
Leadership,
Strategy
Strategy
Strategy
Strategy
Strategy
and
Producing.
Producing.
Producing.
Producing.
Producing.
Always genuine interested
in every discipline this
creative industry has to offer
and how to engage
with every professional
at their own level.
My whole life I've enjoyed
playing video games,
but as an
Executive Producer
Executive Producer
Executive Producer
Executive Producer
Executive Producer
&
Entrepreneur
Entrepreneur
Entrepreneur
Entrepreneur
Entrepreneur
I've truly found
my passion in
setting up
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
Ambitious Interactive Projects
and building them
with some of
the most talented
people in the industry.
Over the past
20 years
20 years
20 years
20 years
20 years
I have honed my skills in
Development,
Development,
Development,
Development,
Development,
Leadership,
Leadership,
Leadership,
Leadership,
Leadership,
Strategy
Strategy
Strategy
Strategy
Strategy
and
Producing.
Producing.
Producing.
Producing.
Producing.
Always genuine interested
in every discipline this
creative industry has to offer
and how to engage
with every professional
at their own level.
Successfully Launching Games
Is About Team Synergy!
Successfully launching a game isn't about leaving things to chance; it's about seizing control, maximizing your chances.
It begins with a comprehensive plan that involves every discipline, fostering an environment where the best ideas can flourish. Be ambitious and ensure that each element complements the others, because it's crucial. Once the plan is in place, stay committed to it!
"We Were Here Expeditions: The FriendShip" exemplifies this approach, reaching an incredible 8 million installs in its first month!
Engagement
8 mil
User Satisfaction
84%
Successfully Launching Games
Is About Team Synergy!
Be ambitious and ensure that each element complements the others, because it's crucial. "We Were Here Expeditions: The FriendShip" exemplifies this approach!
Engagement
8 mil
User Satisfaction
84%
Successfully Launching Games
Is About Team Synergy!
Successfully launching a game isn't about leaving things to chance; it's about seizing control, maximizing your chances.
"We Were Here Expeditions: The FriendShip" exemplifies this approach, reaching an incredible 8 million installs in its first month!
Engagement
8 mil
User Satisfaction
84%
Experience
Experience
Committee Member
Committee Member
Committee Member
VAF (Flemmish Fund)
VAF (Flemmish Fund)
VAF (Flemmish Fund)
Apr 2024 - Present
Apr 2024 - Present
Board Member
Board Member
Board Member
TMG Studios (Total Mayhem Games)
TMG Studios (Total Mayhem Games)
TMG Studios (Total Mayhem Games)
Jan 2023 - Jun 2024
Jan 2023 - Jun 2024
Executive Producer (Studio Lead)
Executive Producer (Studio Lead)
Executive Producer (Studio Lead)
TMG Studios (Total Mayhem Games)
TMG Studios (Total Mayhem Games)
TMG Studios (Total Mayhem Games)
2017 - Jun 2024
2017 - Jun 2024
Game Producer
Game Producer
Game Producer
VR Arcade / Lightning VR
VR Arcade / Lightning VR
VR Arcade / Lightning VR
Jan 2018 - Dec 2020
Jan 2018 - Dec 2020
Co-organizer Global Game Jam - Rotterdam
Co-organizer Global Game Jam - Rotterdam
Co-organizer Global Game Jam - Rotterdam
Rotterdam
Rotterdam
Rotterdam
Jan 2017 - Dec 2020
Jan 2017 - Dec 2020
Co-founder Gaming Minor Program
Co-founder Gaming Minor Program
Co-founder Gaming Minor Program
Rotterdam University
Rotterdam University
Rotterdam University
2006 - Jul 2020
2006 - Jul 2020
Lecturer Creative Media & Game Technologies
Lecturer Creative Media & Game Technologies
Lecturer Creative Media & Game Technologies
Rotterdam University
Rotterdam University
Rotterdam University
2006 - Jul 2020
2006 - Jul 2020
Co-Founder / Software Architect
Co-Founder / Software Architect
Co-Founder / Software Architect
ThinkSharp
ThinkSharp
ThinkSharp
Jan 2006 - Present
Jan 2006 - Present
IT-Manager
IT-Manager
IT-Manager
Fit 4 Finance / Profource
Fit 4 Finance / Profource
Fit 4 Finance / Profource
Aug 2004 - Dec 2005
Aug 2004 - Dec 2005