Goran Babarogic Product UX Designer

A Creative Heart,
With An Ambitious Business Mind

Passionate about creating awesome experiences, coming up with cool strategies to grab attention and draw in crowds, building great teams, and growing the business.

Best known for being the Executive Producer & Studio Lead on the award-winning 'We Were Here' co-op puzzlegame series.

My whole life I've enjoyed

playing video games,

but as an

Executive Producer

Executive Producer

Executive Producer

Executive Producer

Executive Producer

&

Entrepreneur

Entrepreneur

Entrepreneur

Entrepreneur

Entrepreneur

I've truly found

my passion in

setting up

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

and building them

with some of

the most talented

people in the industry.

Over the past

20 years

20 years

20 years

20 years

20 years

I have honed my skills in

Development,

Development,

Development,

Development,

Development,

Leadership,

Leadership,

Leadership,

Leadership,

Leadership,

Strategy

Strategy

Strategy

Strategy

Strategy

and

Producing.

Producing.

Producing.

Producing.

Producing.

Always genuine interested

in every discipline this

creative industry has to offer

and how to engage

with every professional

at their own level.

My whole life I've enjoyed

playing video games,

but as an

Executive Producer

Executive Producer

Executive Producer

Executive Producer

Executive Producer

&

Entrepreneur

Entrepreneur

Entrepreneur

Entrepreneur

Entrepreneur

I've truly found

my passion in

setting up

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

and building them

with some of

the most talented

people in the industry.

Over the past

20 years

20 years

20 years

20 years

20 years

I have honed my skills in

Development,

Development,

Development,

Development,

Development,

Leadership,

Leadership,

Leadership,

Leadership,

Leadership,

Strategy

Strategy

Strategy

Strategy

Strategy

and

Producing.

Producing.

Producing.

Producing.

Producing.

Always genuine interested

in every discipline this

creative industry has to offer

and how to engage

with every professional

at their own level.

My whole life I've enjoyed

playing video games,

but as an

Executive Producer

Executive Producer

Executive Producer

Executive Producer

Executive Producer

&

Entrepreneur

Entrepreneur

Entrepreneur

Entrepreneur

Entrepreneur

I've truly found

my passion in

setting up

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

Ambitious Interactive Projects

and building them

with some of

the most talented

people in the industry.

Over the past

20 years

20 years

20 years

20 years

20 years

I have honed my skills in

Development,

Development,

Development,

Development,

Development,

Leadership,

Leadership,

Leadership,

Leadership,

Leadership,

Strategy

Strategy

Strategy

Strategy

Strategy

and

Producing.

Producing.

Producing.

Producing.

Producing.

Always genuine interested

in every discipline this

creative industry has to offer

and how to engage

with every professional

at their own level.

Successfully Launching Games
Is About Team Synergy!

Successfully launching a game isn't about leaving things to chance; it's about seizing control, maximizing your chances.

It begins with a comprehensive plan that involves every discipline, fostering an environment where the best ideas can flourish. Be ambitious and ensure that each element complements the others, because it's crucial. Once the plan is in place, stay committed to it!

"We Were Here Expeditions: The FriendShip" exemplifies this approach, reaching an incredible 8 million installs in its first month!

Engagement

8 mil

User Satisfaction

84%

Successfully Launching Games
Is About Team Synergy!

Be ambitious and ensure that each element complements the others, because it's crucial. "We Were Here Expeditions: The FriendShip" exemplifies this approach!

More information in these case studies:

Engagement

8 mil

User Satisfaction

84%

Successfully Launching Games
Is About Team Synergy!

Successfully launching a game isn't about leaving things to chance; it's about seizing control, maximizing your chances.

"We Were Here Expeditions: The FriendShip" exemplifies this approach, reaching an incredible 8 million installs in its first month!

Engagement

8 mil

User Satisfaction

84%

Experience

Experience

Committee Member

Committee Member

Committee Member

VAF (Flemmish Fund)

VAF (Flemmish Fund)

VAF (Flemmish Fund)

Apr 2024 - Present

Apr 2024 - Present

Board Member

Board Member

Board Member

TMG Studios (Total Mayhem Games)

TMG Studios (Total Mayhem Games)

TMG Studios (Total Mayhem Games)

Jan 2023 - Jun 2024

Jan 2023 - Jun 2024

Executive Producer (Studio Lead)

Executive Producer (Studio Lead)

Executive Producer (Studio Lead)

TMG Studios (Total Mayhem Games)

TMG Studios (Total Mayhem Games)

TMG Studios (Total Mayhem Games)

2017 - Jun 2024

2017 - Jun 2024

Game Producer

Game Producer

Game Producer

VR Arcade / Lightning VR

VR Arcade / Lightning VR

VR Arcade / Lightning VR

Jan 2018 - Dec 2020

Jan 2018 - Dec 2020

Co-organizer Global Game Jam - Rotterdam

Co-organizer Global Game Jam - Rotterdam

Co-organizer Global Game Jam - Rotterdam

Rotterdam

Rotterdam

Rotterdam

Jan 2017 - Dec 2020

Jan 2017 - Dec 2020

Co-founder Gaming Minor Program

Co-founder Gaming Minor Program

Co-founder Gaming Minor Program

Rotterdam University

Rotterdam University

Rotterdam University

2006 - Jul 2020

2006 - Jul 2020

Lecturer Creative Media & Game Technologies

Lecturer Creative Media & Game Technologies

Lecturer Creative Media & Game Technologies

Rotterdam University

Rotterdam University

Rotterdam University

2006 - Jul 2020

2006 - Jul 2020

Co-Founder / Software Architect

Co-Founder / Software Architect

Co-Founder / Software Architect

ThinkSharp

ThinkSharp

ThinkSharp

Jan 2006 - Present

Jan 2006 - Present

IT-Manager

IT-Manager

IT-Manager

Fit 4 Finance / Profource

Fit 4 Finance / Profource

Fit 4 Finance / Profource

Aug 2004 - Dec 2005

Aug 2004 - Dec 2005